
Inspiration
David Bottomley breaks down some five unlikely creative influences that helped shape the world of Eternal Threads. – Quantum Leap While it didn’t serve as a direct inspiration, where we ended up actually doesn’t feel too far from Quantum Leap. Obviously, unlike Sam Beckett, we don’t relive the events as one of the characters, but rather remain outside as an observer. We can move up and down the timeline, changing things back and forth as many times as we like, whereas Sam onl

Building the narrative
Eternal Thread’s non-linear storyline presents some very unique challenges for not just the player, but also the creative team. David Bottomley, Designer at Cosmonaut Studios, dissects the storytelling process. – Finding an ending While the story for Eternal Threads is enormously complex - and in terms of sheer narrative ambition, we’re not far off the length of a Netflix TV series here - structurally, the ending was relatively simple for us. From the outset, we had all six c

Creating the world
The world of Eternal Threads is enormously complex, comprising multiple building blocks that come together to create an intriguing, immersive experience. David Bottomley, Designer at Cosmonaut Studios, breaks down how it all came together. – The concept The concept for Eternal Threads, in which the player watches past events unfold, came about predominantly for technical reasons. As a small studio, we had a motion capture system, but we didn’t have the budget or the staff to