
We're back!
Hi all. It’s been over a year since we last updated, so here’s a little information on what’s been going on… By early last year, we started to actively seek out publishers who we hoped would be interested in The Seer. We’d created a pretty good demo by this point, which was very well received, but for one reason or another we could not get the game signed. Sadly, as we were self-funding and quickly running out of cash, we had no other choice but to mothball the project and go

3... 2... 1... Ignition
Hello world. At times during the past year, it’s felt a little like we’ve been working in some kind of secret underground workshop. So today, it feels like we’re finally opening the main doors to the outside world and letting the light flood in. Over the next few weeks we’re going to be sharing more of what we’ve been up to and how we’ve gone about it – the trials, the tribulations, the problems we encountered and how we got around them. But for now, we’re just gonna start wi